Privacy Policy
ZGodo is a free, single-player game operated by Giyomu Games. This policy describes what happens to information when you play ZGodo in a browser at https://zgodo-game.web.app/ or inside Discord. Giyomu Games is the name of the developer team that operates the game. This policy does not describe Giyomu Games as a registered company.
Short version
- ZGodo has no player accounts, and the game does not ask for your name, email address, or Discord profile.
- The Activity does not call Discord’s authorization or authentication APIs, and it does not receive your Discord user ID, username, email address, or avatar.
- Opening the public website connects your browser to Google Firebase Hosting. Google processes connection data, such as IP address and browser details, to deliver and protect the site.
- Playing inside Discord also uses Discord. Discord’s own privacy policy applies to Discord account data and to Discord’s Activity proxy.
- Gameplay progress is kept in memory for the current visit. The Godot web build can also create browser-local IndexedDB storage for its engine files. Reloading the page clears the session progress.
- ZGodo does not include an analytics or crash-reporting service, and it does not sell personal information.
Who this policy covers
This policy applies to the ZGodo Discord Activity and to the same pages and game files served from Firebase Hosting. It does not replace the privacy policies of Discord or Google. Those services process information for their own products.
Accounts
ZGodo does not create game accounts. There is no ZGodo username, password, email signup, friend list, or leaderboard. Progress is not stored on a ZGodo server and is not attached to a player profile that Giyomu Games operates.
Information used to run the Activity
When ZGodo is launched inside Discord, Discord loads it with launch parameters, which can include a frame id, instance id, platform, and sometimes a guild id or channel id. The official Discord Embedded App SDK uses those parameters, together with ZGodo’s public application id, to tell the Discord client that the Activity has loaded. The ZGodo page does not copy those values into an account or send them to a Giyomu Games database.
The Activity calls the SDK’s ready handshake only. It does not call
Discord’s authorize or authenticate
commands, and it does not request OAuth scopes. As a result, ZGodo
does not receive your Discord user ID, username, email address,
avatar, or friends list.
After the handshake succeeds, the SDK forwards console messages from the Activity shell to the Discord client. Those messages can include a short “ready” note or an error if the connection fails. They are diagnostic messages, not a gameplay profile, and Giyomu Games does not receive them on its own server. The game itself runs in a separate frame, so its own console output is not part of that forwarding. Discord’s handling of client logs is described in Discord’s Privacy Policy.
Hosting and connection data
The public files are static files on Firebase Hosting for the
Firebase project zgodo-game. The site does not use
Firebase Authentication, Firestore, Realtime Database, Cloud
Functions, or Firebase Analytics. There is no Firebase client SDK in
the game.
When you open https://zgodo-game.web.app/, your browser requests the files from Google’s hosting network. Google may process IP address, user agent, requested URL, and the time of the request to deliver the files, keep the service secure, and operate Firebase Hosting. Giyomu Games does not run a separate game server that stores those connection logs. Google describes its processing in the Google Privacy Policy and in Firebase privacy information.
When you play inside Discord, Discord’s Activity proxy loads the same files. Discord states that this proxy is used to hide user and application IP addresses from each other and to control which external addresses an Activity can reach. Traffic inside Discord is therefore also processed by Discord. See Discord’s Privacy Policy.
Gameplay progress and browser storage
Keys, opened doors, chests, switches, and other progress are stored in memory by the game for the current visit. The game scripts do not write that progress to disk or to a server. Reloading or leaving the page clears it.
The web build still uses Godot’s default persistent path,
/userfs. On the web, Godot syncs that path with an
IndexedDB database in the browser. Opening the game can create that
local database even though ZGodo does not implement a save file.
Anything the engine stores there stays in the browser. Giyomu Games
does not receive a copy. You can remove it by clearing site data
for the origin you used: zgodo-game.web.app in a normal
browser, or the Discord Activity origin when you play inside Discord.
The Activity shell does not set cookies and does not use
localStorage or sessionStorage. ZGodo does
not use cookies to recognize returning players. Discord or Google
may use their own technical storage when you use their services.
Analytics, telemetry, and other parties
ZGodo does not include a third-party analytics script, advertising script, or crash-reporting service. The pages do not load tracking pixels. The game files are part of the ZGodo build. Runtime requests from the Activity are for those same-origin files and, inside Discord, for the SDK’s connection to the Discord client.
Giyomu Games does not sell personal information and does not share gameplay progress with advertisers. Discord and Google process information as the services that embed and host ZGodo, under their own terms.
Retention and security
Giyomu Games does not keep a database of ZGodo players. Session progress ends when the page is reloaded or closed. Browser storage created by the Godot engine remains on the device until it is cleared. Google and Discord keep hosting and account records under their own retention practices.
The public site is served over HTTPS by Firebase Hosting. Inside Discord it is served through Discord’s HTTPS proxy. ZGodo has no password to protect. These measures do not guarantee that a platform outage, browser bug, or interception outside our control cannot occur.
Children
ZGodo does not ask for a name, email address, or date of birth. Discord applies its own age requirements to Discord accounts and Activities. This policy does not change Discord’s rules.
Your requests
Because ZGodo has no player account, Giyomu Games usually cannot look up a person in a game database. Questions about a Discord account should go to Discord. Questions about this policy, or about information Google may hold as the hosting provider, can be sent to info@guillaumeletaeron.com. Rights that apply to you under the law where you live are not waived by this policy.
Changes
If this policy changes, the effective date at the top will change and the updated text will be posted at this URL.
Contact
Giyomu Games
Contact:
info@guillaumeletaeron.com
Related documents: ZGodo Terms of Service, Discord Privacy Policy, Discord Terms of Service, Google Privacy Policy, and Firebase privacy information.